Bankroll Management
This article was requested in our forums. I'll do my best to answer any questions anyone has regarding it. There are a few different factors that need to be considered when managing your bankroll: What kind of winrate do you expect to have? Do you know you are crushing the games, or are you just trying them out? This is important because a lower winrate will increase the amount of variance you experience, and will also increase your risk of ruin (your risk of busting your roll). Keep in mind that bankroll management guides are usually designed for the highest level you should be playing with your bankroll. Having a huge bankroll doesn't necessarily mean that you should be playing the highest stakes. Bill Gates is rolled for any level of HUSNG, but it still isn't in his best interest to start out playing the $5500s. How easily can you replace your bankroll? There is a big difference between busting a roll that is made up of the change in your couch compared to busting your roll that you need for food or to pay the bills. Most people aren't going to be eating out of dumpsters if they bust their roll, but if you are then you want your risk of ruin to be as close to 0 as possible. How important is it for you to move up quickly? You can move up in stakes more quickly if you use riskier bankroll management, but riskier bankroll management also increases the chance of busting your roll. Most bankroll management guides I have seen suggest a certain amount of buy-ins for level, generally around ~30. I disagree with this method because your bankroll becomes progressively harder to replace as you move up in stakes. Instead, for bankroll management for the average player I would suggest something like: $5s - 15BI ($75) $10s - 20BI ($200) $20s - 25BI ($500) $30s - 30BI ($900) $50s - 35BI ($1750) Increasing the amount of buy ins with each level will reduce your risk of ruin as your bankroll becomes harder to replace. Another important consideration is that your winrate will probably decrease as you move up in stakes. As you experience more variance, you may become prone to tilting or wrongly doubting some aspects of your game. These mental changes cause a lot of players to struggle as they move up in stakes, so it is important to consider that your winrate may not be the same at every level. The bankroll guide above can be adjusted to a smaller amount of buy-ins if the bankroll is easily replaceable or if the player is very confident that they are crushing the games and just want to move up quickly. If you are dependent upon maintaining your bankroll to pay your bills then it would be in your best interest to have more than 35BI at every level. Keep in mind that if you get off to a bad start at the next level but refuse to move back down you will run the risk of damaging or destroying the bankroll that you have built. Sometimes moving down a level can be more important than moving up. ---- How many tables should I play? If you are looking to improve your game then I think that single tabling is by far your best option. If you play multiple tables it can be difficult to truly analyze your moves. If you are confident that you are beating the levels you are playing, then increasing the number of tables you can play well will usually increase your hourly profit. Just keep in mind that extra tables might reduce the speed at which you improve your game. For example, if you are beating the $5s then it might increase your hourly to play 2 or 3 tables, but in a year you could end up multitabling the $10s instead of 1-2 tabling the $100s. The answer to this question will vary immensely from person to person. You need to use your best judgement. Should I be playing turbos or non-turbos? I've seen arguments that favor both sides of this. After studying the statistics for a lot of different winning players, I've found that they are both very profitable and it really doesn't seem to make a ton of difference. The non-turbos will generally increase your ROI but take longer for each game. In terms of hourly wage (which is what most people would consider to be the most important factor) they seem to be very close. What is a stop loss? Should I have one? Some players set a 'stop loss' for themselves where if they lose a certain amount of games they will stop playing for the session or for the day. This is an effective method of allowing yourself to cool off so you don't tilt and lose more buy-ins. This may be worthwhile if you are very prone to tilting, but I am not a big fan of stop losses. If you have a significant edge on your opponent then it will always be +EV for you to play against him/her. If you are tilting then you probably no longer have an edge. Tilt control is extremelyimportant to have for any poker player, but preventing yourself from playing against someone you have an edge against just because you lost a few buy-ins can do as much harm as it can good. How many tournaments should I play per session? This is completely dependent upon your goals as a player and how well you can focus. As long as you have enough of an edge on your opponent to beat the rake it will be in your best interest (financially) to play as many games as possible. What should my Poker Tracker layout look like? I don't use Poker Tracker so I can't answer this one. Someone else can feel free to step in and answer it though.
Sit ‘N Goes are a great way to build your poker bankroll. Once you learn proper strategy you can play 10, 20 or even more at once with a minimal ROI (Return on Investment) loss. You'd go broke pretty quickly if you tried doing that with 6-max no limit tables.
There are two basic types of Single Table Tournaments: Standard SNGs and Turbos (we'll sidestep super turbos for now). Each SNG type has its advantages and disadvantages. Here are some of the pros and cons to help you decide which type of Sit ‘N Go you want to play.
Poker Bankroll Management Spin And Go Away
Standard SNGs
Standard Sit ‘N Goes have a relatively slow blind structure, and are popular on just about every online poker site, but are especially common on Poker Stars. The exact time between blind increases varies from site to site. In fact, a Standard SNG on one site might be considered a Turbo SNG on another. Generally, however, the blinds raise every 6 to 10 minutes in a Standard SNG.
Poker Bankroll Management (BRM) is one of the key pillars of being a successful poker player. It involves setting aside money you have designated for playing poker. Poker has a high degrees of variance. So, knowing and following proper BRM is imperative. Spin & go Master Class (For Real Pros) With the introduction of Pokerstars Spin and Gos in 2014, the Jackpot Poker format became slowly one of the most popular poker games online, and professional poker players rushed in the format as if there was gold to find.
Pros
- The slower blind structure allows players more time to wait for good hands and pick their spots. Good post-flop players will have a little bit more of an edge in this game because the slow blind structure gives players more time with a larger stack.
- The return on investment for Standard Sit ‘N Goes is usually higher than it is for Turbo Sit ‘N Goes.
- There are more new players in Standard Sit ‘N Goes. When new poker players decide that they want to play Sit ‘N Goes, they usually try Standard Sit ‘N Goes first so good players should have a significant edge at the lower and middle limits.
Cons
- Standard SNGs take about 10 to 20 minutes longer to play than Turbo Sit ‘N Goes which can have a significant impact on your hourly rate.
- The slower blind structure means players will have many options available to then in a given situation (bet, check/raise, slow play, all-in, etc.). More options means more decisions and the more decisions you have to make, the fewer games you can play because you're spending more time analyzing important moves.
Turbo SNGs
Players used to think that strong poker players had a higher edge in Standard Sit ‘N Goes than they did in Turbo Sit ‘N Goes but that's not necessarily true. The two games favor different skill sets. A superior post-flop player will do better in a Standard Sit ‘N Go, but someone who can play perfectICM (independent chip model) strategy can have a significant edge in Turbos, especially on poker sites which are known for fishy gambling type players, like Party Poker.
Pros
- Turbo Sit ‘N Goes are much faster than Standard Sit ‘N Goes. The blinds usually raise every 3 to 5 minutes. That means you can play a lot more Turbos per hour which can increase your hourly win rate.
- It's easier to massive multi-table Turbos because your decisions are usually limited to shove, fold or call a shove. There's very little post-flop play once you're 15 – 20 minutes into the tournament.
- A lot of inexperienced Sit ‘N Go players try to play Turbos without a solid understanding ofICM. These players try to play their normal Sit ‘N Go game and get destroyed by players who make unexploitable shoves.
Cons
- Turbo Sit ‘N Goes generally have a lower ROI than Standard Sit ‘N Goes. You'll have to decide if the ability to play more games per hour is worth the hit your ROI will take.
- It's difficult to exploit other players who studyICM. It basically comes down to who is better at putting his opponent on a range.
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Poker Bankroll Management Spin And Go Pro
Neither SNG is 'better' than the other. They just favor different kinds of players. If you're good at playing post-flop, you'll probably have more of an edge in a Standard Sit ‘N Go, but if you can spot unexploitable shoves that others miss, Turbos might be the way to go for you.
- Standard SNGs take about 10 to 20 minutes longer to play than Turbo Sit ‘N Goes which can have a significant impact on your hourly rate.
- The slower blind structure means players will have many options available to then in a given situation (bet, check/raise, slow play, all-in, etc.). More options means more decisions and the more decisions you have to make, the fewer games you can play because you're spending more time analyzing important moves.
Turbo SNGs
Players used to think that strong poker players had a higher edge in Standard Sit ‘N Goes than they did in Turbo Sit ‘N Goes but that's not necessarily true. The two games favor different skill sets. A superior post-flop player will do better in a Standard Sit ‘N Go, but someone who can play perfectICM (independent chip model) strategy can have a significant edge in Turbos, especially on poker sites which are known for fishy gambling type players, like Party Poker.
Pros
- Turbo Sit ‘N Goes are much faster than Standard Sit ‘N Goes. The blinds usually raise every 3 to 5 minutes. That means you can play a lot more Turbos per hour which can increase your hourly win rate.
- It's easier to massive multi-table Turbos because your decisions are usually limited to shove, fold or call a shove. There's very little post-flop play once you're 15 – 20 minutes into the tournament.
- A lot of inexperienced Sit ‘N Go players try to play Turbos without a solid understanding ofICM. These players try to play their normal Sit ‘N Go game and get destroyed by players who make unexploitable shoves.
Cons
- Turbo Sit ‘N Goes generally have a lower ROI than Standard Sit ‘N Goes. You'll have to decide if the ability to play more games per hour is worth the hit your ROI will take.
- It's difficult to exploit other players who studyICM. It basically comes down to who is better at putting his opponent on a range.
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Poker Bankroll Management Spin And Go Pro
Neither SNG is 'better' than the other. They just favor different kinds of players. If you're good at playing post-flop, you'll probably have more of an edge in a Standard Sit ‘N Go, but if you can spot unexploitable shoves that others miss, Turbos might be the way to go for you.
Poker Bankroll Management Spin And Goes
Experiment a little and compare your ROIs and hourly rates. Your profits will ultimately tell you which Sit ‘N Go is best for you.